This was completed in a bit less than 10 hours, I think it was 8 or 9 – but I could ask for help and thus sometimes did not spend ages trying to figure out a puzzle.
It handles just as Chains of Satinav does, that means you need a mouse to click and the space bar to highlight items you can interact with – if you prefer to have this hint. 🙂
From a story point of view, it’s clearly better than Chains of Satinav – even more interesting main characters (and also not so many not-good voice actors for less important characters), but from a gameplay point of view I liked Chains of Satinav a bit more – but the story was more generic.
The puzzles were mostly doable (had to look up a few times again, but I think only 4 or 5 times. What I didn’t like were seemingly illogical solutions to some things – where I had the correct idea but didn’t use the correct item from my inventory – and I mean… not using a belt when you need a torch, more like having to try all 3 “long” objects to try to reach something high above. Apparently the developers thought you must use this 120cm long staff to reach up and the 100cm long sword will not do, even if they look just about the correct length, stuff like that – not a huge problem.
Summary: Really good game again, and also a nice continuation of Chains of Satinav, but it can be played on its own. But if you plan to play both, do it in the correct order, as this will spoil at least 2 or 3 things in the first game.
This was the first point & click adventure I’ve played since Broken Sword. My memory is hazy, I had already pinned that one down as best adventure ever (sorry Indy, Zak, DOTT, and Guybrush) – but I’m not so sure anymore. I think I should replay some of them and ignore some of the pixels.
First something about the The Dark Eye, as you probably never heard of it. It’s the German D&D (and/or AD&D) – created in 1984 and still going strong (although I personally only started with the pen & paper RPG in the early 90s and stopped a few years ago) – but people who do or did fantasy role playing in German-speaking countries probably played this and not (A)D&D. This game also has a lot of references, but I think only one single puzzle that was really easy if you knew stuff from the world and maybe hard otherwise, everything else was explained or didn’t matter anyway.
There’s not much to say, I loved this game – and probably not because of the setting, (because while it did have some in-jokes it wasn’t that good of a world-of-The-Dark-Eye experience for the most part) but because I really liked it as an adventure game.
Many of the puzzles were on the easy side and most were just fine in difficulty, but we (played it as a duo) still had to look up roughly 4 solutions. One was a UI thing, where the correct thing was in the inventory already, but we managed to miss a right-click to examine it further and the 3 others were classic “I’ve no clue how to continue”.
This was also the first game I played via Steam Streaming (to the laptop in bed), and besides a few sound glitches and a weird resolution (black borders) it was totally fine.
I think the total time /played was 10 hours – which is pretty much a length I like. Managed to get through in roughly 3 evenings without having to spend every waking moment to continue if you want to finish it. Right after that, I started with the sequel, Memoria (Wikipedia).
Summary: Really good game, only criticism was some of the voice acting (played it in German, probably the original language, as Daedalic is a German company) – the main actors were all fine to good, but some of the NPCs were kind of horrible. Need to quickly check the English version if possible.