Armagon Live

Marvel Heroes achievements

Posted in Marvel Heroes by Armagon on April 10, 2016

No directly visible progress in Marvel Heroes, but I’ve been doing a lot of achievement hunting and general catch-up in the last weeks.

The ‘Exploration’ category is done, I’ve pushed 33 heroes through Infernal Limbo by now and did most of the ‘Heroes’ achievements that involve running red/green dungeons and story mode. What’s mostly missing is Cosmic runs (many of them in Castle Doom) and a few One-Shot runs. I’ve hardly started on the “kill 1000-2000 enemies somewhere specific, with this or that hero or with some special item equipped”.

I also now own 9 of the 10 Unique Item upgrade recipes.

  • 4479/13334 – 33% for achievement points.
  • 36 Heroes, all of them at Level 60
  • 8 Team-Ups, all of them at Level 60
  • 14 Pets
  • Prestiges: 1 Cosmic, 1 Red, 4 Blue, 2 Green
  • 415 days of Login Rewards
  • 26 Hero STASH tabs
  • 10 general STASH tabs

Right now I’m unsure if I’m should continue to randomize characters – the chance is only (57-36)/57 (which rougly equals 36%) to get a new hero. I will probably save up until I have 400 and then decide. Or get to 575 and try it once…

 

 

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Completed: The Nonomancer: Graybeard’s Revenge

Posted in Completed, Games by Armagon on April 4, 2016

It’s only a small game, but a very good one. David Brevik (of Diablo and Marvel Heroes fame) apparently went indie after stepping down as Gazillion CEO and already delivered.

If you remember Mario’s Picross from the original Game Boy days, Nonomancer is basically this, reimagined. Not very creative, but it still works and kept me busy for around 6-8 hours (for 50 levels).

nonomancer

The key difference are that there’s no time limit, and you don’t get penalized for mistakes – which kind of makes it easier, but you can’t take a small hit to get a hint like in Picross. E.g. decide a 50/50 chance by just guessing and get either a correct field or some info plus an error…

The only downsides are that you don’t have a helper to draw straight lines (shift-click like in Photoshop might work) or play it with a controller.
Unlike Picross on most difficulties not all of the puzzles can be solved without guessing, but you get to choose one of a variety of power-ups to get you a headstart – in the picture above a 7×7 field was uncovered on game start.

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