Armagon Live

Marvel Heroes achievements

Posted in Marvel Heroes, Uncategorized by Armagon on April 10, 2016

No directly visible progress in Marvel Heroes, but I’ve been doing a lot of achievement hunting and general catch-up in the last weeks.

The ‘Exploration’ category is done, I’ve pushed 33 heroes through Infernal Limbo by now and did most of the ‘Heroes’ achievements that involve running red/green dungeons and story mode. What’s mostly missing is Cosmic runs (many of them in Castle Doom) and a few One-Shot runs. I’ve hardly started on the “kill 1000-2000 enemies somewhere specific, with this or that hero or with some special item equipped”.

I also now own 9 of the 10 Unique Item upgrade recipes.

  • 4479/13334 – 33% for achievement points.
  • 36 Heroes, all of them at Level 60
  • 8 Team-Ups, all of them at Level 60
  • 14 Pets
  • Prestiges: 1 Cosmic, 1 Red, 4 Blue, 2 Green
  • 415 days of Login Rewards
  • 26 Hero STASH tabs
  • 10 general STASH tabs

Right now I’m unsure if I’m should continue to randomize characters – the chance is only (57-36)/57 (which rougly equals 36%) to get a new hero. I will probably save up until I have 400 and then decide. Or get to 575 and try it once…

 

 

Completed: The Nonomancer: Graybeard’s Revenge

Posted in Completed, Uncategorized by Armagon on April 4, 2016

It’s only a small game, but a very good one. David Brevik (of Diablo and Marvel Heroes fame) apparently went indie after stepping down as Gazillion CEO and already delivered.

If you remember Mario’s Picross from the original Game Boy days, Nonomancer is basically this, reimagined. Not very creative, but it still works and kept me busy for around 6-8 hours (for 50 levels).

nonomancer

The key difference are that there’s no time limit, and you don’t get penalized for mistakes – which kind of makes it easier, but you can’t take a small hit to get a hint like in Picross. E.g. decide a 50/50 chance by just guessing and get either a correct field or some info plus an error…

The only downsides are that you don’t have a helper to draw straight lines (shift-click like in Photoshop might work) or play it with a controller.
Unlike Picross on most difficulties not all of the puzzles can be solved without guessing, but you get to choose one of a variety of power-ups to get you a headstart – in the picture above a 7×7 field was uncovered on game start.

A Daredevil weekend

Posted in Marvel Heroes by Armagon on March 20, 2016

Apparently Gazillion thought it would be a good idea to have a Daredevil event this weekend where you’d get +200% XP and another +50% for playing Daredevil or Punisher.

Apparently I thought that it might be a good idea to take advantage of that… So now I have a Red Prestige Daredevil (white -> green on Saturday, green -> blue -> purple -> orange -> red on Sunday) and then continued to nix my poor judgement of not doing story mode for a few chars and thus lacking power points. So Thing went to green and Captain Marvel to blue. My record time (with Daredevil and a ton of buffs – roughly +563% displayed + probably 150% server buff) for a full 1-60 run is 27 minutes, 32 seconds, but mostly it took around 30 minutes. Thing was slower with 40 minutes and with 200% less XP Captain Marvel needed around 50 minutes each for both runs. To end the day on a less grindy note I finally did Chapter 10 for the first time – on Hawkeye.

mh_20160320.png

And then I also lucked out on Splinters again and thus have Cyclops. So that’s 36 characters, of which 35 are max level and 8 Level 60 Team-Ups, plus 20 non-Cosmic prestige runs and 1 Cosmic prestige run in 395 days since I started playing. Apparently that puts me into the top 10 “number of combined character levels” leaderboard already, although it’s only 3400 – whereas the current #1-#3 have 23520, which maybe means they have cosmic prestiged every single hero? I can’t seem to make up the math.

Maybe time for another most-wanted list:

  • Juggernaut
  • She-Hulk
  • Kitty Pryde
  • Ant-Man
  • Venom

and the rest is not so interesting right now I guess.

Back to Marvel Heroes

Posted in Marvel Heroes by Armagon on March 13, 2016

Time to dig out Marvel Heroes again. Lucked out on getting Green Goblin via 175 Splinters and levelled him to 60. Was pretty fun as well. That makes 35 level 60 heroes now.

mh_20160313.png

Second random was a dupe, so Black Panther got an Ultimate Rank, oh well.

Apparently the Team-Up window is bugged at the moment and you get a random level displayed. Not sure if it’s doing any harm or if it’s just a display bug. Glad I’m not doing hard content atm though😛

I was thinking about getting the Advance Pack but when I wanted to make the final decision, it was pulled from the shop already. Ah well, 60 bucks saved I guess. But I bought 2450 G for 20$.

I really love the Crafting change, as there’s only one level for each of the four elements. Then again I’m not sure it’s pretty hard to get enough of them now if you’re rerolling costume affixes (+crit damage all the way).

 

Gaming-free February

Posted in About this blog by Armagon on March 4, 2016

Back from a lengthy and much-needed vacation and it’s already March. The only gaming relating thing I did in the last 3 weeks was 10 minutes of a match-three on Android and approximately 5 more minutes of some puzzle game. I didn’t miss anything, but have already started my daily login to Marvel Heroes and Guild Wars 2 for the login bonuses. Haven’t played anything since returning though, but started reading my gaming-related RSS feeds on the subway again already.

I also didn’t miss gaming. At all. Before I left I had started playing The Witcher, might continue there. And then there’s still Mass Effect 3.

Completed: Mass Effect 2

Posted in Completed, RPG by Armagon on January 23, 2016

As I wrote already, I am catching up on the Mass Effect universe.

I’ve started ME2 not long after I had finished ME1. I imported my original character (would have loved to fix the nose, but it’s not so bad that I have to) and continued there.

normandy

The Steam version of ME2 works a lot better than the ME1 one – I’ve had no problems at all (Win7) with Fullscreen and a 2nd screen connected. Either I grew accomodated or they even fixed the horrible menu PING sound. I am not sure I found any of the Digital Deluxe Edition ingame items – if so, they were unexciting.

Warning: Mild spoilers – it’s been long enough, even I have played it now after 5 years.

I didn’t love the combat in the beginning, but I liked it better than when starting ME1. The whole game feels more like a shooter, but also easier (again on “Casual” setting, I’m not fond of shooters anymore, sorry).

I don’t get why they changed all the keybindings. Space is LShift, E is Space. Quicksave went from F6 to F5. WHY? Not as bad as with AC2 -> Brotherhood, but still.

I do like the Paragon/Renegade system, but it would be cool to see if I *really* am at 100% Paragon already. It looks like it, so I’m chasing some more Renegade points, but whatever.

I do like my companions, but I find it odd that they would add Personal Assistant that only sometimes correctly tells me about my mails (mostly correct, but sometimes too late, when I already read them) and rarely ever about other companions who want to talk – but maybe I was diligent enough that no one felt left out because I’ve been visiting them pretty regularly.

The new scanning mechanics are very good – the old one was ok, but with the probes and the graph it made for an enjoyable 1-2 hours of acquiring resources without having to go on a trip in the Mako – which I didn’t like at all in ME1. Also the research system to use up those resources is awesome, although I didn’t really get why it would sometimes show 2-3 greyed out weapons or armor research items. Apparently I had them, as I couldn’t buy them, but others vanished once I had bought them – weird, but not a big deal.

The dialog menu is still fine, dito the galactic travel. The fuel mechanic is useless so far, and I doubt that will change as I finish it up.

The ingame soundtrack is awesome again, so is the voice acting. I only have one slight complaint – when the characters are looking neutral, everything is fine, but if Shepard or Jacob smile… ugh, bad modelling work.

 

While writing all of the above I’ve been 24h in and finished every single side quest this time. I have all companions, and all are loyal to me – just my love interest in ME1 left me feeling bit ignored.

Update after 27.5 hours: Done. Apparently the “No one left behind” achievement is a bit too hard without reading up, so I lost people.

In general I have 43 Achievements and am missing 9 of them, but there should be 63. I see 12 for the DLC, kind of add up, I guess.

Summary: Awesome game! Can’t wait for ME3 now. Downloading all the DLC for this one right as I’m writing this.

Apparently I should’ve downloaded the DLC earlier, but this is the first game I’ve ever played that kind of did it like this. And last time I didn’t even find anything on that BioWare social site. Too bad, but I’ll just have a look what’s there now. New companion, yay.

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Completed: Memoria

Posted in Adventure, Completed, Uncategorized by Armagon on January 22, 2016

On to the second adventure in the Daedalic Bundle I mentioned – The Dark Eye: Memoria (Wikipedia/on Steam).

This was completed in a bit less than 10 hours, I think it was 8 or 9 – but I could ask for help and thus sometimes did not spend ages trying to figure out a puzzle.

It handles just as Chains of Satinav does, that means you need a mouse to click and the space bar to highlight items you can interact with – if you prefer to have this hint.:)

From a story point of view, it’s clearly better than Chains of Satinav – even more interesting main characters (and also not so many not-good voice actors for less important characters), but from a gameplay point of view I liked Chains of Satinav a bit more – but the story was more generic.

The puzzles were mostly doable (had to look up a few times again, but I think only 4 or 5 times. What I didn’t like were seemingly illogical solutions to some things – where I had the correct idea but didn’t use the correct item from my inventory – and I mean… not using a belt when you need a torch, more like having to try all 3 “long” objects to try to reach something high above. Apparently the developers thought you must use this 120cm long staff to reach up and the 100cm long sword will not do, even if they look just about the correct length, stuff like that – not a huge problem.

Summary: Really good game again, and also a nice continuation of Chains of Satinav, but it can be played on its own. But if you plan to play both, do it in the correct order, as this will spoil at least 2 or 3 things in the first game.

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Completed: Chains of Satinav

Posted in Adventure, Completed by Armagon on January 15, 2016

There was this enormous Daedalic Entertainment bundle on Steam lately, and I finished the first adventure, The Dark Eye: Chains of Satinav (Wikipedia/on Steam).

This was the first point & click adventure I’ve played since Broken Sword. My memory is hazy, I had already pinned that one down as best adventure ever (sorry Indy, Zak, DOTT, and Guybrush) – but I’m not so sure anymore. I think I should replay some of them and ignore some of the pixels.

First something about the The Dark Eye, as you probably never heard of it. It’s the German D&D (and/or AD&D) – created in 1984 and still going strong (although I personally only started with the pen & paper RPG in the early 90s and stopped a few years ago) – but people who do or did fantasy role playing in German-speaking countries probably played this and not (A)D&D. This game also has a lot of references, but I think only one single puzzle that was really easy if you knew stuff from the world and maybe hard otherwise, everything else was explained or didn’t matter anyway.

There’s not much to say, I loved this game – and probably not because of the setting, (because while it did have some in-jokes it wasn’t that good of a world-of-The-Dark-Eye experience for the most part) but because I really liked it as an adventure game.

Many of the puzzles were on the easy side and most were just fine in difficulty, but we (played it as a duo) still had to look up roughly 4 solutions. One was a UI thing, where the correct thing was in the inventory already, but we managed to miss a right-click to examine it further and the 3 others were classic “I’ve no clue how to continue”.

This was also the first game I played via Steam Streaming (to the laptop in bed), and besides a few sound glitches and a weird resolution (black borders) it was totally fine.

I think the total time /played was 10 hours – which is pretty much a length I like. Managed to get through in roughly 3 evenings without having to spend every waking moment to continue if you want to finish it. Right after that, I started with the sequel, Memoria (Wikipedia).

Summary: Really good game, only criticism was some of the voice acting (played it in German, probably the original language, as Daedalic is a German company) – the main actors were all fine to good, but some of the NPCs were kind of horrible. Need to quickly check the English version if possible.

Mass Effect

Posted in Completed, RPG by Armagon on January 10, 2016

I bought Mass Effect 1+2 when they were on sale because some people had told me repeatedly that I simply had to play it.

shepard.jpg

First of all, the Steam version of ME1 sucks. Badly. It doesn’t launch from Steam at all, then via finding the .exe, giving it Administrator privileges and compatibility mode kind of works.

Then I was greeted by the most atrocious “select menu item” sound I’ve ever heard. Seriously, this made me reconsider even creating a character for a minute.

Character creation was ok, but I didn’t notice in there that my character’s nose is totally awkward. 4h in this is still annoying me, but I sure as hell won’t restart now.

The controls might be ok, but not for me. R is autorun in all my MMOs, so I keep on flinging grenades left and right. Mousewheel should zoom in and not draw weapons. Gladly nobody minds getting a Sniper Rifle in their face on any planet.

I hate the combat system. I’m playing on the lowest difficulty setting (“Casual”, haha) and I keep on dying left and right. It feels like playing Quake with my hands tied behind my back. QuickSave (F6) is my new best friend.

But the story and real RPG elements are nice. I like the dialogue system and the voice actors. Not sure yet about all the NPCs. Sometimes a line gets repeated too often, but that’s ok.

That was the “first 5h review”, played in 3 chunks of ~1.5h each.

8 hours in, I’ve managed to finish the two combat encounters I ranted about above successfully. Level 15 now, cleared some pirate outpost, got better weapons. Still not sure what the pause function via spacebar is good for, maybe I should use more biotics? But it’s a lot more fun right now

12 hours in, I’ve spent a lot of time on the Citadel, did a lot of quests and less shooting and I’m enjoying it. Now off to Feros and/or Noveria and continue with the story, although the Geth are the least fun part of the game as of now…

15 hours in, I’ve completed Feros (for the main storyline) and generally been destroying everything in combat now. Some things still feel a bit clunky, and as I’m maxed on Sniper Rifles, packs of enemies in melee range aren’t so easy, but overall it works. My combat team is Wrex and Ashley or Kaidan. I’ve also advanced with the romancing… I guess. Still very happy with this game, although now it already told me to hurry up and advance the main plot instead of doing every other quest.

And I finished after 21 hours with Level 42. Too bad I couldn’t continue with my unfinished random assignments after the main plot ended.😦
I had been doing mostly side quests until after Feros, then I started pushing through to the end.

In the end I managed to get 16/45 achievements, although the wiki tells me there should be 49, not 45. The romance stuff was ok, but I liked the SWTOR one better.

In summary: Nearly a perfect role-playing game besides the first few fights. Awesome story, some of the crew members are a bit meh and I expected to have more dialog options with them, but overall… pretty cool.

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Testing the wordpress.com desktop client

Posted in About this blog by Armagon on January 5, 2016

I’m testing the Windows version.

Help -> About WordPress.com: Version 1.2.3 release

  • Contra: The installer doesn’t ask me where it should install to
  • Contra: 153 MB is a bit much for this, really.
  • Meh: I think it’s a bad idea to call your client “website.tld”
  • Pro: Login is easy and smooth
  • Pro: The admin view looks better than the website
  • Bug: When the About window is open, I can type, but the cursor is gone
  • Pro: Autosaving works
  • Contra: It shows me 2 drafts with “Untitled” – that’s a bit vague
  • Pro: Getting to the drafts is one click less I think
  • Pro: The “posts” view is kind of nice and shows an image plus text
  • Pro: The Categories & Tags seem to be easily accessible
  • Bug: Lost my cursor again, this time I just opened and closed the preferences, switching to “HTML” and back to “Visual” fixes it
  • Contra: When resizing the whole window, this input field stays in a fixed width column, like a web page. (This editor seems to be based on either node-webkit or Electron, so probably it is just a web page. Maybe even the new editor that I didn’t like last I tried it.)
  • Pro:  The “Preview” view is a lot better than on the website and displays fine, but the embedding seems a bit buggy. (Window too high, scrollbars weird, but the content is fine)

 

Summary: Looks good so far. Now I’m gonna hit “Publish” and hope for the best.

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